Game Review: The Ghost and the Golem
- beccacpmiles
- 6 days ago
- 2 min read

When I went into Choice of Games’ Jewish shtetl-themed text adventure ‘The Ghost and the Golem’, I expected to do one, maybe two playthroughs and then put it down. I'm now coming up on 10+ playthroughs and I’m still going. Part of this is me being an Achievement hunter, but that alone wouldn't hold my attention; it's the perfectly realised setting and consistently delightful writing that keeps me here. If you've ever read a Sholem Aleichem or Isaac Bashevis Singer translation then you'll be enchanted by how well Benjamin Rosenbaum has captured their very specific style. The narration is laugh-out-loud funny at points and then brutal or spine-tingling at others.
The historical details I recognised made me grin and the ones I didn't made me want to go down a research rabbit hole; which the game enables you to do by coming with a built-in bibliography! Speaking as someone who's already semi-immersed in this historical setting / literature tradition, I have no idea if the sheer amount of details would be alienating or a good jumping-off point for someone who isn't. However, the option to dial up or down the amount of untranslated Yiddish plus the inclusion of a glossary shows that some effort has been put in to make the history accessible to newcomers.

The options to play as a queer character (including nonbinary, trans and intersex identities) are both welcome and refreshingly well-integrated into both the setting and the narration. Playing as a nonbinary character on my first playthrough, I was concerned that it might end up being little more than a side-note, or otherwise that it'd interact with the setting in a way that felt inauthentic. But at least for me, there was enough thought put into how a person in this setting might conceive of their own queerness and how others might conceive of it.
Without spoiling the possible endings, it's clear there's a certain set of ending conditions that the game is weighted towards. I don't think that's necessarily a bad thing, but it becomes clearer over multiple playthroughs. Still, there's been enough variation in the paths to get to the ending that it hasn't lost my interest yet. I expect to stay grabbed by it for a while (or at least until I can get a few more of those farsholtn Achievements!)

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