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Game Review: The Ghost and the Golem

  • Writer: beccacpmiles
    beccacpmiles
  • 6 days ago
  • 2 min read

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When I went into Choice of Games’ Jewish shtetl-themed text adventure ‘The Ghost and the Golem’, I expected to do one, maybe two playthroughs and then put it down. I'm now coming up on 10+ playthroughs and I’m still going. Part of this is me being an Achievement hunter, but that alone wouldn't hold my attention; it's the perfectly realised setting and consistently delightful writing that keeps me here. If you've ever read a Sholem Aleichem or Isaac Bashevis Singer translation then you'll be enchanted by how well Benjamin Rosenbaum has captured their very specific style. The narration is laugh-out-loud funny at points and then brutal or spine-tingling at others. 


The historical details I recognised made me grin and the ones I didn't made me want to go down a research rabbit hole; which the game enables you to do by coming with a built-in bibliography! Speaking as someone who's already semi-immersed in this historical setting / literature tradition, I have no idea if the sheer amount of details would be alienating or a good jumping-off point for someone who isn't. However, the option to dial up or down the amount of untranslated Yiddish plus the inclusion of a glossary shows that some effort has been put in to make the history accessible to newcomers.


Text reading: 

Pipek: Belly button; see also "pupik." If you're the kind of Yiddishist who is bothered by the intrusion of occasional Litvish renderings in a story set in a Polish-Ukrainian shtetl, or conversely, who
disapproves of Poylish deviations from YIVO standardization, maybe relax a little, take a day off, put your feet up...it's a computer game.
Somehow even the glossary made me laugh out loud, albeit in the most nerdy way possible. I feel deeply called out, well done.

The options to play as a queer character (including nonbinary, trans and intersex identities) are both welcome and refreshingly well-integrated into both the setting and the narration. Playing as a nonbinary character on my first playthrough, I was concerned that it might end up being little more than a side-note, or otherwise that it'd interact with the setting in a way that felt inauthentic. But at least for me, there was enough thought put into how a person in this setting might conceive of their own queerness and how others might conceive of it.


Without spoiling the possible endings, it's clear there's a certain set of ending conditions that the game is weighted towards. I don't think that's necessarily a bad thing, but it becomes clearer over multiple playthroughs. Still, there's been enough variation in the paths to get to the ending that it hasn't lost my interest yet. I expect to stay grabbed by it for a while (or at least until I can get a few more of those farsholtn Achievements!)


Text from the game reading:

What was that!? Did a bird fly by? Did a gnat bite my nose?
Oh, no, I see. It was some kind of "achievement," wasn't it? A dollop of praise, an opportunity to gloat. Let me see...what does it say? "Deliver the rebbetzin's dress." Ha! You call that an "achievement"?
Feh. Everybody wants a medal for everything these days!
Yes, Narrator. I want my little dollops of praise, already. Sue me.

 
 
 

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